Backdrop3DScene
Contents
[
Hide
]Backdrop3DScene class
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
class Backdrop3DScene : public Aspose::Slides::PVIObject,
public Aspose::Slides::IBackdrop3DScene
Methods
Method | Description |
---|---|
bool Equals(System::SharedPtr<System::Object>) override | Compares with specified object. |
virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
System::ArrayPtr<float> get_AnchorPoint() override | Returns a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read float[]. |
System::ArrayPtr<float> get_NormalVector() override | Returns a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read float[]. |
virtual ASPOSE_SLIDES_LOCAL_API System::SharedPtr<IDOMObject> get_Parent_Immediate() | Returns Parent_Immediate object. Read-only IDOMObject. |
virtual ASPOSE_SLIDES_LOCAL_API System::SharedPtr<IPresentationComponent> get_Parent_IPresentationComponent() | Returns parent IPresentationComponent. Read-only IPresentationComponent. |
System::ArrayPtr<float> get_UpVector() override | Returns a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read float[]. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
int32_t GetHashCode() const override | Returns hash code. |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
void set_AnchorPoint(System::ArrayPtr<float>) override | Sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Write float[]. |
void set_NormalVector(System::ArrayPtr<float>) override | Sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write float[]. |
void set_UpVector(System::ArrayPtr<float>) override | Sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Write float[]. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
ASPOSE_SLIDES_LOCAL_API void WrapperLazyInitialization() const | |
virtual ~Object() | Destroys object. Frees all internal data structures. |
See Also
- Class PVIObject
- Class IBackdrop3DScene
- Namespace Aspose::Slides
- Library Aspose.Slides