Class Pyramid
Pyramid class
Parameterized pyramid.
public class Pyramid : Primitive
Constructors
Name | Description |
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Pyramid() | Construct a new pyramid instance with default bottom area(10, 10) and default height(5) |
Pyramid(double, double, double) | Construct a new pyramid instance with specified bottom area |
Pyramid(double, double, double, double, double) | Construct a new pyramid instance with specified bottom area and top area and height. |
Pyramid(string, double, double, double, double, double) | Construct a new pyramid instance with specified bottom area and top area and height. |
Properties
Name | Description |
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BottomArea { get; set; } | Area of the bottom cap |
BottomOffset { get; set; } | Offset for bottom vertices |
CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow |
Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
Height { get; set; } | Height of the pyramid |
virtual Name { get; set; } | Gets or sets the name. |
ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
Properties { get; } | Gets the collection of all properties. |
ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow. |
Scene { get; } | Gets the scene that this object belongs to |
TopArea { get; set; } | Area of the top cap |
Methods
Name | Description |
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FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
GetProperty(string) | Get the value of specified property |
RemoveProperty(Property) | Removes a dynamic property. |
RemoveProperty(string) | Remove the specified property identified by name |
SetProperty(string, object) | Sets the value of specified property |
override ToMesh() | Convert current object to mesh |
See Also