Class SweptAreaSolid
Contents
[
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]SweptAreaSolid class
A SweptAreaSolid constructs a geometry by sweeping a profile along a directrix.
public class SweptAreaSolid : Entity, IMeshConvertible
Constructors
| Name | Description |
|---|---|
| SweptAreaSolid() | The default constructor. |
Properties
| Name | Description |
|---|---|
| Directrix { get; set; } | The directrix that the swept area sweeping along with. |
| EndPoint { get; set; } | The end point of the directrix. |
| Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting. |
| virtual Name { get; set; } | Gets or sets the name. |
| ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
| ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
| Properties { get; } | Gets the collection of all properties. |
| Scene { get; } | Gets the scene that this object belongs to |
| Shape { get; set; } | The base profile to construct the geometry. |
| StartPoint { get; set; } | The start point of the directrix. |
Methods
| Name | Description |
|---|---|
| FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
| virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
| GetProperty(string) | Get the value of specified property |
| RemoveProperty(Property) | Removes a dynamic property. |
| RemoveProperty(string) | Remove the specified property identified by name |
| SetProperty(string, object) | Sets the value of specified property |
| ToMesh() | Convert current object to mesh |
Examples
The following code shows how to modeling an solid entity by sweeping a C-shape on a circle
var directrix = new Circle(20);
var shape = new CShape();
var swept = new SweptAreaSolid()
{
Shape = shape,
Directrix = directrix,
StartPoint = EndPoint.FromDegree(0),
EndPoint = EndPoint.FromDegree(130)
};
var scene = new Scene();
scene.RootNode.CreateChildNode(swept);
scene.Save("swept.obj");
See Also
- class Entity
- interface IMeshConvertible
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D