Class GdFlResource

GdFlResource class

Class GdFlResource. This resource contains information about blending of clipped element.

public class GdFlResource : FillLayerResource

Constructors

NameDescription
GdFlResource()The default constructor.

Properties

NameDescription
AlignWithLayer { get; set; }Gets or sets a value indicating whether [align with layer].
Angle { get; set; }Gets or sets the angle.
Color { get; set; }Gets the color of the RGB.
ColorModel { get; set; }Color Model - RGB/HSB/LAB (“RGBC”/“HSBl”/“LbCl”).
ColorPoints { get; set; }Gets the color points.
Dither { get; set; }Gets or sets a value indicating whether this GdFlResource is dither.
GradientInterval { get; set; }Gets or sets the gradient interval.
GradientMode { get; set; }Mode for this gradient. Determines ‘Gradient Type’ = ‘Solid/Noise’ = “CstS”/“ClNs”.
GradientName { get; set; }Gets or sets the name of the gradient.
GradientType { get; set; }Gets or sets the type of the gradient.
HorizontalOffset { get; set; }Gets or sets the horizontal offset.
override Key { get; }Gets the layer resource key.
override Length { get; }Gets the layer resource length in bytes.
MaximumColor { get; set; }Maximum color of PixelDataFormat.
MinimumColor { get; set; }Minimum color of PixelDataFormat.
override PsdVersion { get; }Gets the minimal psd version required for layer resource. 0 indicates no restrictions.
Reverse { get; set; }Gets or sets a value indicating whether this GdFlResource is reverse.
RndNumberSeed { get; set; }The random number seed used to generate colors for Noise gradient.
Roughness { get; set; }Roughness factor.
Scale { get; set; }Gets or sets the scale.
ShowTransparency { get; set; }Flag for showing transparency.
override Signature { get; }Gets the layer resource signature.
TransparencyPoints { get; set; }Gets the transparency points.
UseVectorColor { get; set; }Flag for using vector color.
VerticalOffset { get; set; }Gets or sets the vertical offset.

Methods

NameDescription
override Save(StreamContainer, int)Saves the resource to the specified stream container.
override ToString()Returns a String that represents this instance.

Fields

NameDescription
const TypeToolKeyThe type tool info key.

Examples

The following example demonstrates the support of GdFlResource resource loading.

[C#]

string sourceFileName = "ComplexGradientFillLayer.psd";
string exportPath = "ComplexGradientFillLayer_after.psd";
var im = (PsdImage)Image.Load(sourceFileName);
using (im)
{
    foreach (var layer in im.Layers)
    {
        if (layer is FillLayer)
        {
            var fillLayer = (FillLayer)layer;
            var resources = fillLayer.Resources;
            foreach (var res in resources)
            {
                if (res is GdFlResource)
                {
                    // Reading
                    var resource = (GdFlResource)res;
                    if (resource.AlignWithLayer != false ||
                     (Math.Abs(resource.Angle - 45.0) > 0.001) ||
                     resource.Dither != true ||
                     resource.Reverse != false ||
                     resource.Color != Color.Empty ||
                     Math.Abs(resource.HorizontalOffset - (-39)) > 0.001 ||
                     Math.Abs(resource.VerticalOffset - (-5)) > 0.001 ||
                     resource.TransparencyPoints.Length != 3 ||
                     resource.ColorPoints.Length != 2)
                    {
                        throw new Exception("Resource Parameters were read wrong");
                    }
                    var transparencyPoints = resource.TransparencyPoints;
                    if (Math.Abs(100.0 - transparencyPoints[0].Opacity) > 0.25 ||
                     transparencyPoints[0].Location != 0 ||
                     transparencyPoints[0].MedianPointLocation != 50 ||
                     Math.Abs(50.0 - transparencyPoints[1].Opacity) > 0.25 ||
                     transparencyPoints[1].Location != 2048 ||
                     transparencyPoints[1].MedianPointLocation != 50 ||
                     Math.Abs(100.0 - transparencyPoints[2].Opacity) > 0.25 ||
                     transparencyPoints[2].Location != 4096 ||
                     transparencyPoints[2].MedianPointLocation != 50)
                    {
                        throw new Exception("Gradient Transparency Points were read Wrong");
                    }
                    var colorPoints = resource.ColorPoints;
                    if (colorPoints[0].Color != Color.FromArgb(203, 64, 140) ||
                     colorPoints[0].Location != 0 ||
                     colorPoints[0].MedianPointLocation != 50 ||
                     colorPoints[1].Color != Color.FromArgb(203, 0, 0) ||
                     colorPoints[1].Location != 4096 ||
                     colorPoints[1].MedianPointLocation != 50)
                    {
                        throw new Exception("Gradient Color Points were read Wrong");
                    }
                    // Editing
                    resource.Angle = 30.0;
                    resource.Dither = false;
                    resource.AlignWithLayer = true;
                    resource.Reverse = true;
                    resource.HorizontalOffset = 25;
                    resource.VerticalOffset = -15;
                    var newColorPoints = new List<IGradientColorPoint>(resource.ColorPoints);
                    var
                     newTransparencyPoints = new
                    List<IGradientTransparencyPoint>(resource.TransparencyPoints);
                    newColorPoints.Add(new GradientColorPoint()
                    {
                        Color = Color.Violet,
                        Location = 4096,
                        MedianPointLocation = 75
                    });
                    colorPoints[1].Location = 3000;
                    newTransparencyPoints.Add(new GradientTransparencyPoint()
                    {
                        Opacity = 80.0,
                        Location = 4096,
                        MedianPointLocation = 25
                    });
                    transparencyPoints[2].Location = 3000;
                    resource.ColorPoints = newColorPoints.ToArray();
                    resource.TransparencyPoints = newTransparencyPoints.ToArray();
                    im.Save(exportPath);
                }
                break;
            }
            break;
        }
    }
}

See Also