The base class of all renderable geometric objects (like Mesh, NurbsSurface, Patch and etc.).
The Geometry base class supports: Control point management, control points defines the base 3D spatial structure of the geometry, different geometric types has different way to define concrete 3D models. Vertex element definition, vertex elements applies extra information like normals/uv coordinates/vertex colors to the geometry, see VertexElement for more details.Object deforming, Deformer can be bonded to animate geometry’s shape.
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject.)