Class BonePose
BonePose class
The BonePose
contains the transformation matrix for a bone node
public class BonePose
Constructors
Name | Description |
---|---|
BonePose() | The default constructor. |
Properties
Name | Description |
---|---|
IsLocal { get; set; } | Gets or sets if the matrix is defined in local coordinate. |
Matrix { get; set; } | Gets or sets the transform matrix of the node in current pose. |
Node { get; set; } | Gets or sets the scene node, points to a skinned skeleton node |
See Also
- namespace Aspose.ThreeD
- assembly Aspose.3D