Class PlySaveOptions
Contents
[
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]PlySaveOptions class
Save options for exporting scene as PLY file.
public class PlySaveOptions : SaveOptions
Constructors
| Name | Description |
|---|---|
| PlySaveOptions() | Constructor of PlySaveOptions |
| PlySaveOptions(FileContentType) | Constructor of PlySaveOptions |
Properties
| Name | Description |
|---|---|
| AxisSystem { get; set; } | Gets or sets the axis system in the exported stl file. |
| ColorComponents { get; set; } | The component names for vertex color, default value is (“red”, “green”, “blue”) |
| Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
| ExportTextures { get; set; } | Try to copy textures used in scene to output directory. |
| FaceElement { get; set; } | The element name for the face data, default value is “face” |
| FaceProperty { get; set; } | The property name for the face data, default value is “vertex_index” |
| FileFormat { get; } | Gets the file format that specified in current Save/Load option. |
| FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
| FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save. |
| FlipCoordinate { get; set; } | Flip the coordinate while saving the scene, default value is true |
| LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
| NormalComponents { get; set; } | The component names for normal data, default value is (“nx”, “ny”, “nz”) |
| PointCloud { get; set; } | Export the scene as point cloud, the default value is false. |
| PositionComponents { get; set; } | The component names for position data, default value is (“x”, “y”, “z”) |
| TextureCoordinateComponents { get; set; } | The component names for texture coordinate data, default value is (“u”, “v”) |
| VertexElement { get; set; } | The element name for the vertex data, default value is “vertex” |
See Also
- class SaveOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D