Class Pose
Pose class
The pose is used to store transformation matrix when the geometry is skinned. The pose is a set of BonePose
, each BonePose
saves the concrete transformation information of the bone node.
public class Pose : A3DObject
Constructors
Name | Description |
---|
Pose() | Initializes a new instance of the Pose class. |
Pose(string) | Initializes a new instance of the Pose class. |
Properties
Methods
Name | Description |
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AddBonePose(Node, Matrix4) | Saves pose transformation matrix for the given bone node. Global transformation matrix is implied. |
AddBonePose(Node, Matrix4, bool) | Saves pose transformation matrix for the given bone node. |
FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject .) |
GetProperty(string) | Get the value of specified property(Inherited from A3DObject .) |
RemoveProperty(Property) | Removes a dynamic property.(Inherited from A3DObject .) |
RemoveProperty(string) | Remove the specified property identified by name(Inherited from A3DObject .) |
SetProperty(string, object) | Sets the value of specified property(Inherited from A3DObject .) |
See Also