IBackdrop3DScene

public interface IBackdrop3DScene

Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.

Methods

MethodDescription
getNormalVector()Returns or sets a normal vector.
setNormalVector(float[] value)Returns or sets a normal vector.
getAnchorPoint()Returns or sets a point in 3D space.
setAnchorPoint(float[] value)Returns or sets a point in 3D space.
getUpVector()Returns or sets a vector representing up.
setUpVector(float[] value)Returns or sets a vector representing up.

getNormalVector()

public abstract float[] getNormalVector()

Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: float[]

setNormalVector(float[] value)

public abstract void setNormalVector(float[] value)

Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Parameters:

ParameterTypeDescription
valuefloat[]

getAnchorPoint()

public abstract float[] getAnchorPoint()

Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: float[]

setAnchorPoint(float[] value)

public abstract void setAnchorPoint(float[] value)

Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Parameters:

ParameterTypeDescription
valuefloat[]

getUpVector()

public abstract float[] getUpVector()

Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Returns: float[]

setUpVector(float[] value)

public abstract void setUpVector(float[] value)

Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].

Parameters:

ParameterTypeDescription
valuefloat[]