IBackdrop3DScene
public interface IBackdrop3DScene
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
Methods
| Method | Description |
|---|---|
| getNormalVector() | Returns or sets a normal vector. |
| setNormalVector(float[] value) | Returns or sets a normal vector. |
| getAnchorPoint() | Returns or sets a point in 3D space. |
| setAnchorPoint(float[] value) | Returns or sets a point in 3D space. |
| getUpVector() | Returns or sets a vector representing up. |
| setUpVector(float[] value) | Returns or sets a vector representing up. |
getNormalVector()
public abstract float[] getNormalVector()
Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Returns: float[]
setNormalVector(float[] value)
public abstract void setNormalVector(float[] value)
Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Parameters:
| Parameter | Type | Description |
|---|---|---|
| value | float[] |
getAnchorPoint()
public abstract float[] getAnchorPoint()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Returns: float[]
setAnchorPoint(float[] value)
public abstract void setAnchorPoint(float[] value)
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Parameters:
| Parameter | Type | Description |
|---|---|---|
| value | float[] |
getUpVector()
public abstract float[] getUpVector()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Returns: float[]
setUpVector(float[] value)
public abstract void setUpVector(float[] value)
Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Parameters:
| Parameter | Type | Description |
|---|---|---|
| value | float[] |