Class ObjLoadOptions

ObjLoadOptions class

Load options for wavefront obj

public class ObjLoadOptions : LoadOptions

Constructors

NameDescription
ObjLoadOptions()Constructor of ObjLoadOptions

Properties

NameDescription
EnableMaterials { get; set; }Gets or sets whether import materials for each object
Encoding { get; set; }Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig.)
FileFormat { get; }Gets the file format that specified in current Save/Load option.(Inherited from IOConfig.)
FileName { get; set; }The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig.)
FileSystem { get; set; }Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig.)
FlipCoordinateSystem { get; set; }Gets or sets whether flip coordinate system of control points/normal during importing
LookupPaths { get; set; }Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig.)
NormalizeNormal { get; set; }Gets or sets whether to normalize the normal vector during the loading. Default value is true.
Scale { get; set; }Scales on x/y/z axis, default value is 1.0

See Also