TextRenderingHint
Inheritance: java.lang.Object, com.aspose.ms.System.ValueType, com.aspose.ms.System.Enum
public final class TextRenderingHint extends System.Enum
Specifies the quality of text rendering.
Fields
Field | Description |
---|---|
SystemDefault | Each character is drawn using its glyph bitmap, with the system default rendering hint. |
SingleBitPerPixelGridFit | Each character is drawn using its glyph bitmap. |
SingleBitPerPixel | Each character is drawn using its glyph bitmap. |
AntiAliasGridFit | Each character is drawn using its antialiased glyph bitmap with hinting. |
AntiAlias | Each character is drawn using its antialiased glyph bitmap without hinting. |
ClearTypeGridFit | Each character is drawn using its glyph ClearType bitmap with hinting. |
SystemDefault
public static final int SystemDefault
Each character is drawn using its glyph bitmap, with the system default rendering hint. The text will be drawn using whatever font-smoothing settings the user has selected for the system.
SingleBitPerPixelGridFit
public static final int SingleBitPerPixelGridFit
Each character is drawn using its glyph bitmap. Hinting is used to improve character appearance on stems and curvature.
SingleBitPerPixel
public static final int SingleBitPerPixel
Each character is drawn using its glyph bitmap. Hinting is not used.
AntiAliasGridFit
public static final int AntiAliasGridFit
Each character is drawn using its antialiased glyph bitmap with hinting. Much better quality due to antialiasing, but at a higher performance cost.
AntiAlias
public static final int AntiAlias
Each character is drawn using its antialiased glyph bitmap without hinting. Better quality due to antialiasing. Stem width differences may be noticeable because hinting is turned off.
ClearTypeGridFit
public static final int ClearTypeGridFit
Each character is drawn using its glyph ClearType bitmap with hinting. The highest quality setting. Used to take advantage of ClearType font features.